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Video games linked to childhood obesity: Playing video games linked to higher BMI in kids

Apple picking could be a good outing to take this fall, as it lends itself to social distancing.

Matthew Cox
Tuesday, March 2, 2021
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  • This area warrants additional research.

  • Jackson found no statistical connection between obesity and playing video games.

  • Social desirability bias in dietary self-report may compromise the validity of dietary intake measures.

  • No crude model reported. Materials provided by McMaster University.

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An estimated Public Health Nutr. View all the latest top news in the environmental sciences, or browse the topics below:. Rural Remote Health.

Robinson,Australia. Exergames may offer opportunities for moderate-to-vigorous physical activity MVPAwhich the Physical Activity Guidelines for Americans concluded is associated with reduced risk of excess weight gain in children [ 54 ]. Clin Obes. Medicine Baltimore.

Lowry,USA. Three hundred and twenty articles, including articles from initial search and one article gamds reference lists of included full text articles, were identified. Forty-three systematic reviews or meta-analyses from original screening of articles were assessed for eligibility in Part 2. COVID survivors face not only physical symptoms. Like studies?

Related Studies

Elizabeth D. Although a physically active lifestyle is key to a child's health, this study doesn't point to video games as a sole culprit in childhood obesity. After all, playing video games for hours on end virtually guarantees a lack of exercise and time spent outside. However, gamification does not meet the definition of a video game; gamification applies game design principles such as competition or rewards to a non-game context, without involving a fully immersive video game [ 65 ].

Sixteen of the 17 trials reported body weight or body composition as a secondary outcome. Try out PMC Labs and tell us what you think. What gaps still exist in understanding the relationship between video games and obesity, in particular energy balance behaviors? Mental Health.

Abstract Purpose of Review: To examine associations between video game play and obesity in children. Comput Human Behav. Gao Z, Chen S. She has a Master of Science in applied developmental psychology from the University of Pittsburgh's School of Education.

Obesity Overview

No other disclosures were reported. Create a free personal account to download free article PDFs, sign up for alerts, and more. Question What are the mediating energy-balance behaviors between video game use and body mass index? Physiol Behav. The parents, when their children were aged 11 years, and the children at age 14 years were asked about the frequency of SSB consumption on a scale of 1 once a day or more to 3 less often than once a week.

Using Video Games to Reduce Weight Contrary to truncal obesity with abdominal striae causes screen-time, video games have also been examined as potential tools to reduce weight and improve chhildhood behaviors in children and adolescents, using the games to teach or reinforce healthy eating strategies or to engage obeeity player in physical activity. WURZBURG, Germany — When most people imagine a child who frequently plays video games, there is a tendency to assume the adolescent is out of shape, potentially obese, and probably enjoys a variety of snacks and soft drinks while lounging on the couch. Cameron,Canada. Falbe,USA. Overall, there is inconclusive evidence that video games are associated with obesity and, due to the lack of longitudinal studies, virtually no evidence to evaluate if video game play directly contributes to obesity or weight gain in children. The study is published in the journal Social Science and Medicine. Hilpert,Germany 6.

ALSO READ: Muscularly Obese Chart

Relationships between media use, body fatness and physical activity in children and youth: a meta-analysis. Although your child may say that he's "playing" a video game, what he is doing may look more like sitting than other play-type activities. Vigorously engaging in video games that require the player to make sports-type movements, run in place or dance provides some of the aerobic activity that children need to stay healthy and fit. Finally, Lu et al. See other articles in PMC that cite the published article. This slideshow shares some information you might find helpful.

  • Front Psychol.

  • VG use not assessed individually. The scientists considered only sedentary video games in their current analysis -- i.

  • Wijtzes,Netherlands.

  • The challenge for us is to take the necessary steps as individuals and as a nation to tip the balance toward a healthier food and media environment for our children.

But researchers linkfd Germany challenge the notion that gaming is fueling the epidemic. Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems? New Dir Child Adolesc Dev. Original Investigation. Video game history [Internet]. Child Dev Perspect. Videogame addiction leads to sleep loss, obesity, and cardiovascular risk in some gamers.

Exergaming as a linkrd tool in the obesity against childhood obesity: a systematic review. Overall, there is inconsistent evidence of the relationship between video gaming and obesity, with just over half of articles indicating no significant association between video game play and obesity. Learn More. Twenty-six articles were ultimately selected for data extraction [ 202126 — 49 ]. Pearson N, Biddle SJ. Sedentary behaviour and obesity development in children and adolescents. Journal of obesity.

Recent Studies

Two trials created a behavioral contingency where the child was required to be physically active to watch Liinked, and two trials examined exergames as a strategy to incorporate physical activity into video games. Mediation Analysis. Effects of a pediatric weight management program with and without active video games a randomized trial.

Associations between indicators of screen time and adiposity indices in Portuguese children. Observational studies in a child population average age 2. Accessed May 12, VG play, reported as minute blocks during day using questionnaire TUD delivered via ecological momentary assessment. J Pediatr.

Part 1 To what lihked do video games serve video games linked to childhood obesity an effective intervention tool for healthy weight in children? Report of the commission on ending childhood obesity. Marsh et al. Conflicts of interest comprise financial interests, activities, and relationships within the past 3 years including but not limited to employment, affiliation, grants or funding, consultancies, honoraria or payment, speaker's bureaus, stock ownership or options, expert testimony, royalties, donation of medical equipment, or patents planned, pending, or issued.

INTRODUCTION

These mediating pathways are consistent with previous research that reported increased video game use was associated with less regular bedtimes 2032 and greater consumption of SSBs 19 and that irregular bedtimes and higher SSB consumption were associated with elevated BMI. J School Health. The increasing exposure and advances in video games in the past five years, coupled with the historically high prevalence of childhood obesity, warrant an updated review of the association of video game play with childhood obesity.

A dose-response relationship was observed between higher daily use and higher risk of obesity in models adjusted for the same covariates. VG use amount higher in children who were overweight or had obesity compared to normal or underweight children in crude model. Overall, there is inconsistent evidence of the relationship between video gaming and obesity, with just over half of articles indicating no significant association between video game play and obesity. Two trials created a behavioral contingency where the child was required to be physically active to watch TV, and two trials examined exergames as a strategy to incorporate physical activity into video games.

There were patterns distinguishing the articles that did or tk not observe a significant association of video game play with obesity. Pearson N, Biddle SJ. In general, authors across the systematic reviews acknowledged that the evidence for exergaming affecting obesity outcomes is inconclusive. Essential facts about the computer and video game industry [press release] After all, playing video games for hours on end virtually guarantees a lack of exercise and time spent outside.

Biddiss E, Irwin J. Co-participation and within game socialization are areas to be investigated as social interaction is a main feature of many video games and may differentially impact obesity-related behaviors [ 72 ]. Although biology plays a role in your child's developing body type, over-consumption of sugary, fattening and overall unhealthy foods -- such as soda or fast food -- can lead to childhood obesity. Getting Research on Games for Health Funded. Learn More. Centers for Disease Control and Prevention.

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You knew this but science wants to confirm it: Listening to favorite music could release that pleasure-loving, possible chill-creating hormone called dopamine. Shakir,Australia. Full text articles of selected abstracts were independently assessed for inclusion by the same authors. None of the three non-RCT intervention studies observed weight loss among youth who were normal weight or overweight.

BMC Public Health. Electronic games and environmental factors associated with childhood obesity in Switzerland. Sleep patterns and sugar-sweetened beverage consumption among children from around the world. Medicine Baltimore. Findings on weight outcomes from the other 14 trials were not reported. Or that women can have different heart attack symptoms?

  • Obes Rev. However, few studies have explored the prospective association between video game use and body mass index BMI or the potential mediators of this association.

  • Chou,Taiwan.

  • Materials provided by McMaster University.

  • A meta-analysis of energy expenditure in active video games.

The fitting algorithm used was partial least squares. Footnotes Conflict of Interest : Kracht, Joseph, and Staiano declare that they have no conflict of interest. Sedentary behaviors, physical activity behaviors, and body fat in 6-year-old children: the generation R study. European Journal of Clinical Nutrition. Journal of Undergraduate Kinesiology Research.

Staiano: ude. A randomized trial of the effects of reducing television viewing and computer use on body mass index in young children. A systematic review. Lifestyle obesigy in a group and application that supports the adoption of healthy lifestyle Adiposity and different types of screen time. This is the mental picture many people have of the typical gamer. Play provides social connection for older adults with serious mental illness: A grounded theory analysis of a week exergame intervention.

Inactive Activities

Front Psychol. Lu et al. Maybe Not. A further sensitivity analysis was conducted in which the independent variables were not collapsed. Childhood obesity affects an estimated

  • Essential facts about the computer and video game industry [press release]

  • Time spent playing video games is quickly exceeding TV viewing in children [ 8 ], potentially due to the virtual and immersive social interaction [ 9 ] and the proliferation of inexpensive or free digital games on a variety of devices. Did you know that a heart attack isn't the same thing as a cardiac arrest?

  • In addition, video game use may be associated with other energy-balance behaviors that have been associated with obesity. They found that children who regularly played video games as a young child had a higher BMI nine years later, compared to those who did not play video games.

  • Trends in television time, non-gaming PC use and moderate-to-vigorous physical activity among German adolescents — Pediatric Obesity.

  • Childhood obesity is a pressing challenge and a public health priority in the vidso century, with more than a third of children in the UK experiencing either overweight or obesity by the end of primary school. Question What are the mediating energy-balance behaviors between video game use and body mass index?

  • Articles reporting a positive association also typically combined video games with other screen devices namely mobile phones and computer usemaking it difficult to parse out the independent relationship of video game play and obesity aside from these other types of screen-time [ 4748 ].

Children who played the healthier version of the advergame selected and consumed more healthy snacks than those in the unhealthy advergame condition, with the control group falling in the middle of these two groups. Byrne and colleagues provided motivational incentives for children to eat breakfast through virtual pets who provided feedback to children after they sent pictures of their breakfasts to their pets via their mobile phones. This Issue. A new study Therefore, because all energy-balance behavior measures were associated at age 7 years, these measures were used in the exploratory mediation models, with the exception of SSB consumption at age 11 years because of the high multicollinearity with SSB consumption at age 7 years. Access to VG and never user was associated with obesity in crude model and model adjusted for same covariates. Interest in this sedentary behavior continued with a meta-analysis in that found inconsistent results with video game play and obesity in children, though when video games were combined with TV, there was a significant positive association [ 15 ].

Rent this article from DeepDyve. Note: Content may be video games linked to childhood obesity for style and length. After removing 84 duplicates, original articles were screened. After reviewing the distribution of the data, we collapsed the exposure variable into 4 categories of video game play per weekday: none, less than an hour, 1 to 3 hours, and 3 or more hours. Learn More. Standardized regression coefficients are shown with the arrows pointing to the outcome variable. A possible explanation for the correlation is indirect: Those who spend more time playing video games are likely to spend less time exercising, thus weighing more.

Contact information

Question What are the mediating energy-balance behaviors between video game use and body mass index? Wijtzes,Netherlands. Report of the commission on ending childhood obesity.

Are field-based exergames useful in preventing childhood obesity? Children on the run burn energy and tend to stay lean, while those who prefer to sit while playing video games or watching television tend towards the opposite. Obes Res. COVID survivors face not only physical symptoms.

  • The implication of this study is that a combination of positive and negative feedback from virtual pets can motivate children to eat breakfast, thereby getting their day off to a healthy start. Author manuscript; available in PMC Mar

  • The mass use and social acceptability of video gaming may have downstream influences on energy-related behaviors on children [ 75 ].

  • Create a free personal account to download free article PDFs, sign up for alerts, customize your interests, and more. Growth reference charts for use in the United Kingdom.

  • Preliminary evidence indicated that video game play may be related to higher carbohydrate intake [ 21 ] and insufficient sleep [ 2039 ], but this evidence is limited.

Gao Z, Chen S. PLoS One. Use of active video games to increase physical activity in children: a virtual reality? Chelsea L.

Are field-based exergames useful in preventing childhood obesity? The Grapevine. Sleep patterns and sugar-sweetened beverage consumption among children from around the world. Interestingly, the analysis showed a very small correlation between video game playing and excess body mass or weight.

Publication types

Br J Nutr. Conflict of Interest : Kracht, Joseph, and Staiano declare that they have no conflict of interest. Keyword: Search. VG use at bedtime positively associated with BMI z score in crude model and model adjusted for age, sex, ethnicity, school, snacking, caffeine, depression, school transport, sleep apnea, bedroom sharing, napping, and sleep duration. Shakra: Tracking and sharing daily activity levels with unaugmented mobile phones.

Table 1. One article was reported twice in Table 1 as the study reported both on video game play before bed and presence of a video game console in the bedroom [ lnked ], and two articles came from one research study [ 3940 ]. Reference lists of the included articles were scanned for relevance. In recent years, video game play has been a behavioral target for weight reduction and attenuation among children and adolescents — on the one hand, to reduce sedentary video game play and, conversely, to manipulate traditionally sedentary video games into physically active game play. Without effectively changing the behavioral target, it is challenging to examine the influence of reduced screen-time or, more specifically, reduced time spent playing video games on weight. Into astrology? Do you know how to prevent head lice infestations?

The scientists considered only sedentary video games in their current analysis video games linked to childhood obesity i. May 14 [cited Mar 27]. VG use amount higher in children who were overweight or had obesity compared game normal or underweight children in crude model. Two-thirds of parents play video games with their child at least once a week, thus reducing parental screen-time may influence child video game play [ 1 ]. Therefore, the aim of this study was to critically review potential associations between video game play and obesity in children by examining recently published observational studies and interventions. No association found after adjustment for age, gender, school, number of siblings, parental education, active transport, TV viewing, and computer use.

Active video games for youth: a systematic review. Future obesitt to prevent childhood obesity should incorporate health promotion in mainstream video games to target children most at risk because of their high level of video game use. Boston, MA: Wiley-Blackwell; KrachtPh. Therefore, the aim of this study was to critically review potential associations between video game play and obesity in children by examining recently published observational studies and interventions.

INTRODUCTION

We also explored whether SSB consumption, physical activity, regular bedtimes, and high-calorie food consumption are mediating factors between video game use and high BMI. National Center for Biotechnology InformationU. Citations 1. Changing eating and physical activity patterns of US children.

Note: Content may be edited for style and length. Effects of active video games on body composition: a randomized controlled trial. J Pediat-Brazil. After all, playing video games for hours on end virtually guarantees a lack of exercise and time spent outside.

No vidfo between VG play and BMI in crude model and in model adjusted for gender, physical activity level, and ecological momentary assessment adherence. The selection of studies is detailed in Figure 1. The scientists considered only sedentary video games in their current analysis -- i. May 14 [cited Mar 27]. Lamboglia et al. Screen time and adiposity among children and adolescents: a systematic review.

Food and Beverage Marketing to Children

A dose-response relationship was observed between ibesity daily use and higher risk of obesity in models adjusted for the same covariates. Metabolic and physiologic responses to video game play in 7- to year-old boys. Mobile phones also play a key role in making sensor-based experiences enjoyable and motivating for the user.

  • The other 25 video games examined were exergames, which has become the predominant video game genre being examined for potential weight-related outcomes. Commission on Ending Childhood Obesity.

  • Marttinen,USA.

  • Ferrari,Brazil.

  • Video games may positively influence snacking and unhealthy energy intake, which can lead to positive energy balance and excess weight gain [ 2166 ]. How can the correlation be explained?

  • None of the three non-RCT intervention studies observed weight loss among youth who were normal weight or overweight. Sleep patterns, diet quality and energy balance.

There were patterns distinguishing the articles that did or did not observe a significant association of video game play with obesity. But the researchers emphasise that this is one part of the puzzle that may help us tackle childhood obesity. Internet food marketing strategies aimed at children and adolescents: A content analysis of food and beverage brand web sites. Archives of Disease in Childhood. Morrison said the research team is in the early days of evaluating videogame addiction in children and teens. One article was reported twice in Table 1 as the study reported both on video game play before bed and presence of a video game console in the bedroom [ 49 ], and two articles came from one research study [ 3940 ].

Maybe Not. Sleep curtailment is accompanied by increased intake of calories from snacks. ScienceDaily shares links with sites in the TrendMD network and earns revenue from third-party advertisers, where indicated. Exploring the complex pathways among specific types of technology, self-reported sleep duration and body mass index in UK adolescents. View Large Download. Try out PMC Labs and tell us what you think. Key Points Question What are the mediating energy-balance behaviors between video game use and body mass index?

The complexity of obesity in UK adolescents: childhooe with quantity and type of technology, sleep duration and quality, academic performance and aspiration. A model linking video gaming, sleep quality, sweet drinks consumption and obesity among children and youth. The content is solely the responsibility of the authors and does not necessarily represent the official views of the NIH.

Entertainment Software Association. Playing active video games increases energy expenditure in children. Support Center Support Center. Published After removing 84 duplicates, original articles were screened. Journal of obesity. Mobile phones also play a key role in making sensor-based experiences enjoyable and motivating for the user.

This review found ambiguous evidence on the extent to which video game play is or is not significantly associated with obesity in children and preliminary evidence of exergame play as a tool for weight video games linked to childhood obesity and attenuation of weight gain. Access to VG and frequent use of VG not associated with overweight in crude model but was associated after adjustment for gender, income, region, parental education, and electronic device use. Author information Copyright and License information Disclaimer. The researchers noted a number of other factors could be tied to the higher BMIs observed-- more sugary beverage consumption and poorer sleep schedules, in particular. The co- occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.

The complexity of obesity in Video games linked to childhood obesity adolescents: relationships with quantity and type of technology, sleep duration and quality, childhhood performance and aspiration. A large study recently showed that their mental health is affected, too. There is a growing interest in video game play before bedtime due to delaying sleep onset and shortening sleep duration, as youth with shorter sleep duration have been shown to consume more calories [ 6970 ] and have higher prevalence of obesity [ 71 ]. Int J Gen Med.

Screen time and adiposity among children and adolescents: a systematic review. Curr Obes Rep. There were inconsistencies in the effectiveness of these interventions to reduce sedentary time: ten trials significantly reduced sedentary time whereas seven did not. Lack of Exercise for Children. These challenges may be surmountable with nimble protocol designs and industry-research partnerships [ 78 ]. Sixteen of the 17 trials reported body weight or body composition as a secondary outcome. Overall, there is inconclusive evidence that video games directly influence childhood obesity, from both observational and intervention studies.

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Yames the past, the relationship between video games and obesity has been studied. Curr Obes Rep. Childhood obesity can lead to significant health problems like type 2 diabetes, asthma, sleep apnea and psychological stress. European Journal of Clinical Nutrition. Sleep quality is negatively related to video gaming volume in adults. A health news feed, reviewing the latest and most topical health stories.

Forty-three systematic reviews or meta-analyses from original screening of articles were assessed for eligibility in Part 2. Relationships between media use, body fatness and physical activity in children and youth: video games linked to childhood obesity meta-analysis. That said, sitting in front of the screen playing video games can play a part in your child developing a weight problem. J Obes. Three hundred and twenty articles, including articles from initial search and one article through reference lists of included full text articles, were identified. No link in children and teenagers The link was only established for adults but not for children and teenagers.

Publications

Studies were excluded if they were conducted in children with a chronic condition such as autism or in adults; used a non-observational study design such as case study, intervention, qualitative study, or systematic review ; involved video game development such as characters or features of video games ; or were specific to video game addiction tendencies. Curr Obes Rep. The relationship of video game play with other obesity metrics such as body fat percentage are also beginning to be reported in the scientific literature to add precision beyond anthropometry [ 282943 ]. Tretkoff E This month in physics history, October physicist invents first video game [Internet].

Video games may positively influence snacking and unhealthy energy intake, which can lead to positive energy balance and excess weight gain [ 2166 ]. J Adolesc. VG use categories positively associated with BMI z-score in crude model and models adjusted for age, sex, ethnicity, physical activity, school, snacking, depression, bedroom sharing, and morning-eveningness. Not only are video games not always to blame for childhood obesity, but some experts suggest that children can actually use them to stay physically fit. On the other hand, there is some limited evidence that video game play that involves physical activity can be integrated within behavioral programs to help children to lose weight and attenuate weight gain.

  • Part 2.

  • This systematic review found many mobile applications are using gamification components, but there are areas of improvement. No associations found for boys.

  • The additional use of screens in daily life is a major concern as high amounts of television TV viewing have been linked to higher obesity prevalence in children [ 4 ] and adverse energy-balance related behaviors including consumption of unhealthy foods while viewing TV [ 5 ] and lower physical activity, as screen-time has traditionally been a sedentary behavior [ 6 ].

Do video games drive obesity?. A health news feed, reviewing the latest and most topical health stories. Our website uses cookies to enhance your experience. Finding our way: an introduction to path analysis.

Klein 31 claimed that between 10 and 20 observations were needed per parameter. Of the 2 measures, SSB consumption at age 7 years was retained to be consistent with the age at assessment of the other mediating behaviors in the model. Robinson,Australia. Moreover, not all screen exposure is created equally in terms of physical movement.

Share this Article Like this article? Child Dev Perspect. Studies were excluded if they were conducted in children with a chronic condition such as autism or in adults; used a non-observational study design such as case study, intervention, qualitative study, or systematic review ; involved video game development such as characters or features of video games ; or were specific to video game addiction tendencies. The additional use of screens in daily life is a major concern as high amounts of television TV viewing have been linked to higher obesity prevalence in children [ 4 ] and adverse energy-balance related behaviors including consumption of unhealthy foods while viewing TV [ 5 ] and lower physical activity, as screen-time has traditionally been a sedentary behavior [ 6 ]. Your At-Home Dental Toolkit.

Amanda E. VG Access in Bedroom, coded with VG linkde before bed no access and no use, use and no access, access and no use, use and access. Kenney,USA. Citations 1. Of the 2 measures, SSB consumption at age 7 years was retained to be consistent with the age at assessment of the other mediating behaviors in the model.

No relationship between excessive VG console use and overweight status in crude model and video games linked to childhood obesity adjusted for age, sex, school, school year, education, ethnicity, and socioeconomic status. The Youth Compendium of Physical Activities, compiled from obdsity literature search of published energy expenditure data in youth, reported physical activity intensities from exergame play based on the specific type of exergame and the age range; intensities ranged from the lowest of 1. Greater video game use at age 5 years was associated with a higher BMI SD score at age 14 years, although this association was small. No other disclosures were reported. Note: Content may be edited for style and length. Social variables play an important role when examining the impact of exergame play, particularly during adolescence.

Is this justified? BMC Public Health. No, I do not have potential conflicts of interest. For their research, the team studied a group of children and teens ages 10 to 17 who were in lifestyle management programs -- either for weight management or lipid disorders.

Part 1 To what extent do video games serve as an effective intervention tool for healthy weight in children? Games Health J. Your At-Home Dental Toolkit. Less time exercising How can the correlation be explained?

  • By contrast, when they played advergames that promoted healthy foods, children were more likely to consume fruits and vegetables.

  • A large study recently showed that their mental health is affected, too. The oldest data were collected in [ 35 ], and the most recent data collection was [ 48 ], with all other studies occurring between these time points.

  • Accessed December 10, Obesity in British children with and without intellectual disability: cohort study.

  • Electronic games and environmental factors associated with childhood obesity in Switzerland. The new meta analysis was launched because the individual studies yielded different results.

  • The complexity of vieeo in UK adolescents: relationships with quantity and type of technology, sleep duration and quality, academic performance and aspiration. However, articles that combined video game play with computer or other devices that collected data prior to found little or no association [ 3032333536 ].

  • Marttinen,USA. Some research shows that there is little-to-no connection between weight gain and video game play.

Aside from BMI, the information came from self-reporting by either a guardian or the subject themselves depending on age. National Center for Biotechnology InformationU. Other systematic reviews and meta-analyses lonked prior to similarly indicated that exergaming can reach levels of light-to-moderate intensity physical activity [ 56 — 58 ]. The remaining 4 articles are discussed in Part 2 they pertain to exergames [ 22 — 24 ] or general video games [ 25 ], and they present aggregate findings. Access to VG and frequent use of VG not associated with overweight in crude model but was associated after adjustment for gender, income, region, parental education, and electronic device use. Marttinen,USA. Acknowledgements: We would like to acknowledge Lori Steib and Stacie Davis for their assistance in retrieving journal articles for the review.

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Data was collected at ages 5, 7, 11, and The Benefits of Outdoor Play for Children. WURZBURG, Germany — When most people imagine a child who frequently plays video games, there video games linked to childhood obesity a tendency to assume the adolescent is out of shape, potentially obese, and probably enjoys a variety of snacks and soft drinks while lounging on the couch. Contrary to restricting screen-time, video games have also been examined as potential tools to reduce weight and improve obesogenic behaviors in children and adolescents, using the games to teach or reinforce healthy eating strategies or to engage the player in physical activity. Descriptive characteristics of the included reviews are shown in Table 2.

  • Accessed August 5, Google Scholar Crossref.

  • This report provides recent evidence of video game use by teenagers, including use of different devices. An estimated

  • Physiol Behav. Herman,Canada.

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Appel and his team collaborated with researchers from the Johannes Kepler University Linz and the Leibniz Institute video games linked to childhood obesity Educational Trajectories in Bamberg to conduct a meta-analysis lijked 20 studies consisting of over 38, participants. Sedentary behavior in a cohort of 8-to year-old children at elevated risk of obesity. The selection of studies is detailed in Figure 1. Strengths of the current body of literature include that there are several reports of video game play and obesity specifically in children and adolescents. Four of the six RCTs attenuated weight gain, including all three RCTs focused exclusively on overweight youth or youth with obesity and one RCT that included normal weight participants. Consumer News. Keyword: Search.

Seventy-two articles remained for full-text screening. Summary Overall, there is inconsistent evidence of the relationship between video gaming and obesity, with just over half of articles indicating no significant association between video game play and obesity. A cross sectional study undertaken in Kinondoni district, Dar-es-salaam. Or what to do if you find the critters? Summary: This review found ambiguous evidence on the extent to which video game play is or is not significantly associated with obesity in children and preliminary evidence of exergame play as a tool for weight reduction and attenuation of weight gain. Family based RCTs with children 2—18 years. BMI, Objective measure normal, overweight, obese.

Wellness A-Z

No association in girls. Adiposity and different types of screen time. Part 1 To what extent do video games serve as an effective intervention tool for healthy weight in children?

Hilpert,Germany. However, the associations were small at all ages. Table 1. In recent years, video game play has been a behavioral target for weight reduction and attenuation among children and adolescents — on the one hand, to reduce sedentary video game play and, conversely, to manipulate traditionally sedentary video games into physically active game play. If you have no conflicts of interest, check "No potential conflicts of interest" in the box below.

The Benefits of Outdoor Play for Children. Nutr Metab Cardiovasc Dis. May 14 [cited Mar 27]. Table 2.

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